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- #CHANGE RESOLUTION IN HITMAN 2 SILENT ASSASSIN UPDATE#
- #CHANGE RESOLUTION IN HITMAN 2 SILENT ASSASSIN PROFESSIONAL#
We’ve fixed an issue in Santa Fortuna where NPC’s could see bodies on the balcony when entering Andrea’s mansion through the front door.
#CHANGE RESOLUTION IN HITMAN 2 SILENT ASSASSIN PROFESSIONAL#
We’ve fixed an issue where laser grids from Security Cameras were not displayed on Professional Difficulty We’ve fixed an issue where the ‘Subsonic’ perk on the Sieger 300 Ghost Sniper Rifle was alerting nearby NPC’s. We’ve adjusted the images of the Featured Contract Challenges to better represent the award that is unlocked for completing them. This will make them easier to read and compare at a glance. We’ve made a minor visual change to how the leaderboard scores are displayed, so that the numerical scores are all aligned. This will allow players to get to the preferred destination quicker and have a per-game overview of their progress. We’ve added categories to the Career Statistics page to split HITMAN and HITMAN 2.
#CHANGE RESOLUTION IN HITMAN 2 SILENT ASSASSIN UPDATE#
This works in the same way as the recent update to the loadout menu.
![change resolution in hitman 2 silent assassin change resolution in hitman 2 silent assassin](https://www.gamepretty.com/wp-content/uploads/2021/01/maxresdefault-1-2.jpg)
We’ve added categories to the Career Inventory page to make it easier to scroll through your items. We’ve removed the target names from displaying on the mini map to make it easier to read, especially when multiple targets are close together. You’ll still see the old system for some HDR options but we’ll update those in a coming update. We’ve changed our ON/OFF menu option selector to be a toggle instead. We’ve fixed an issue that could prevent the Silent Assassin rating from being awarded to players who exit a mission immediately after killing the final target. Getting recorded by a security camera and failing to destroy the evidence.Īdditional: For events 1-5, if the NPC that triggers the event is a target (and no other non-targets trigger the same event or gains knowledge from the target), the SA rating will be retained on mission end. (If there is no guard watching the camera feed, 47 will get recorded but can still earn the SA rating by destroying the evidence.)Ħ. Agent 47 is spotted performing an illegal or suspicious action through a camera by an NPC. (Accident kills and poision kills do not fail this event)ĥ. An NPC escalates to the Suspicious state.Ĥ. An NPC escalates to the Compromised state.Ģ. To earn the Silent Assassin rating in any mission, players will need to complete all objectives and exit the mission, without any of the following 7 events occurring:ġ. The mission scoring will now be calculated based on these parameters Objectives Complete (20k), Never Spotted (20k), No Noticed Kills (20k), No Bodies Found (20k), No Recordings (20k), Non-Target Kill Penalty (0), Time Bonus. Our goals for this rating is to keep it as the pinnacle accomplishment for the game, where earning 5 stars and the highest possible score was something to aspire to and difficult to achieve. We’ve implemented new and finalised rules for earning the Silent Assassin rating.
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We’ve added the option to immediately go into a rematch with the same opponent. It doesn’t matter what they look like if you want to unlock the Phantom Suit though, just eliminate 100. Whilst keeping the same visual style, the targets will now have more variation in their appearance. We’ve added 4 new variations of the Ghost Mode target, for a total of 5. Complete it by eliminating 100 targets in Ghost Mode (any location) and unlock the Phantom Suit. We’ve added the ‘Phantom Assassin’ Challenge to Ghost Mode. The Ghost Flash Grenade will blind and disorientate your opponent. The Ghost Proximity Explosive will trigger in your opponents world if they come near it. The Ghost Outfit Manipulator will simultaneously change both your and your opponents outfit to a new random one. The Ghost Freeze Grenade will slow down your opponent for a short amount of time.